pssh-box 0.1.10

Parsing and serialization support for PSSH boxes used in DRM systems
Documentation

pssh-box

This crate defines Rust data structures allowing you to store, parse and serialize Protection System Specific Header (PSSH) boxes, which provide data for the initialization of a Digital Rights Management (DRM) system.

Crates.io Released API docs CI Dependency status Recent crates.io downloads LICENSE

PSSH boxes are used:

  • in an MP4 box of type pssh in an MP4 fragment (CMAF/MP4/ISOBMFF containers)

  • in a <cenc:pssh> element in a DASH MPD manifest

  • in DRM initialization data passed to the Encrypted Media Extension of a web browser

  • in an EXT-X-SESSION-KEY field of an m3u8 playlist.

A PSSH box includes information for a single DRM system. This library supports the PSSH data formats for the following DRM systems:

  • Widevine, owned by Google, widely used for DASH streaming
  • PlayReady, owned by Microsoft, widely used for DASH streaming
  • WisePlay, owned by Huawei
  • Irdeto
  • Marlin
  • Nagra
  • The unofficial variant of Apple FairPlay that is used for DASH-like streaming by Netflix
  • Common Encryption

PSSH boxes contain (depending on the DRM system) information on the key_ID for which to obtain a content key, the encryption scheme used (e.g. cenc, cbc1, cens or cbcs), the URL of the licence server, and checksum data.

Features

This crate provides the following functionality:

  • parse PSSH boxes from binary buffers (as found in an MP4 fragment), or from a base64-encoded string (as found in a <cenc:pssh> element in an MPD manifest), or from a hex-encoded string.

  • scan a binary buffer for the location of a PSSH box, using the function find_iter.

  • pretty print a PSSH, using function pprint.

  • serialize a PSSH box to binary, base64 or hexadecimal (base 16) formats, using methods to_bytes(), to_base64() and to_hex() on a PsshBox struct.

A commandline utility for decoding PSSH boxes and PSSH data in various formats is available in example/decode-pssh.rs.

If you wish to use this functionality in web applications, you may be interested in the pssh-box-wasm library, which provides functionality for using this code as WebAssembly.

Usage

let boxes = from_base64("AAAAZ3Bzc2gAAAAA7e+LqXnWSs6jyCfc1R0h7QAAAEcSEKqL5HpT2ymw4FM7KEUKHLsaA3NmciIkYWE4YmU0N2EtNTNkYi0yOWIwLWUwNTMtM2IyODQ1MGExY2JiKgJTREjj3JWbBg==")
     .unwrap();
assert_eq!(boxes.len(), 1);
let pssh = &boxes[0];
assert_eq!(pssh.system_id, WIDEVINE_SYSTEM_ID);
if let PsshData::Widevine(ref pd) = pssh.pssh_data {
    assert!(pd.provider.clone().is_some_and(|p| p.eq("sfr")));
    assert_eq!(pd.key_id[0], hex::decode("aa8be47a53db29b0e0533b28450a1cbb").unwrap());
    assert_eq!(pd.content_id, Some(hex::decode("61613862653437612d353364622d323962302d653035332d336232383435306131636262").unwrap()));
}

Build

The protoc compiler is used during the build process to translate the protobuf interface definition for Widevine PSSH data into Rust structs. This happens in the build.rs file. The default configuration uses a prebuilt protobuf compiler, which must be locally installed (from Debian package protobuf-compiler, for example).

As an alternative if the vendored-protoc feature is enabled, the protobuf-src crate is used to build a vendored version of the protoc compiler. This requires a working C++ compiler and cmake support, and tends to be rather unreliable (in particular, the abseil-cpp component of protobuf often causes build failures on any mildly unusual platform). To build on Windows, the simplest solution seems to be the UCRT64 environment of MSYS2; see our GitHub continuous integration workflow for one recipe that works.

License

This project is licensed under the MIT license. For more information, see the LICENSE file.